Flavor Text:

Swifcacha make their homes in desert or rocky burrows. Their fur crackles with electricity that they can release when threatened.

 

 

 

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Evolution: To Wallabolt at level 30.

Name: Swifcacha

Classification: Nimble Pokémon

Footprint:

Cry:

Type: Electric

Ability: Static

Egg Groups: Ground, Fairy
Gender Ratio: 50 male / 50 female
Height: 1' 08"

 

Weight: 14.6 lbs

Moves Learned By Leveling

Level Attack Name Type Category Power Accuracy PP Effect
- Growl Normal Other - 100 40 Reduces foe's Attack power.
- Tackle Normal Physical 35 95 35 -
4 Thundershock Electric Special 40 100 30 May Paralyze the foe.
9 Quick Attack Normal Physical 40 100 30 Always strikes first.
14 Covet Normal Physical 40 100 40 May steal foe's item (temporarily if trainer battle)
19 Spark Electric Physical 65 100 20 May Paralyze the foe.
23 Charge Electric Other - - 20 Charges power to boost the Electric move used next.
27 Agility Psychic Other - - 30 Sharply boosts Speed.
30 Swagger Normal Other - 90 15 Confuses foe, but also sharply boosts Attack of foe.
36 Discharge Electric Special 80 100 15 May Paralyze the foe.
42 Mega Kick Normal Physical 120 75 5 -
47 Thunderbolt Electric Special 95 100 15 May Paralyze the foe.
52 Extremespeed Normal Physical 80 100 5 Always strikes first.
56 Hi Jump Kick Fighting Physical 100 90 20 If the attack misses, the user takes 1/8 of it's hp in damage.

 

Moves Learned By TMs or HMs

TM / HM Attack Name Type Category Power Accuracy PP Effect
TM01 Focus Punch Fighting Physical 150 100 20 Attacks after turn is over. Flinches if hit even if the user has Inner Focus as its ability.
TM08 Bulk Up Fighting Other - - 20 Raises Attack and Defense one stage.
TM10 Hidden Power Normal? Special ?? 100 15 The type and power of this move depends on the Pokémon using it.
TM12 Taunt Normal Other - 100 20 Foe can only use attack-based moves.
TM16 Light Screen Psychic Other - - 30 Lowers special attack damage for 5 turns.
TM17 Protect Normal Other - - 10 Prevents all damage for one turn. May fail if used in succession.
TM21 Frustration Normal Physical ?? 100 20 The power is stronger the more the Pokémon hates you.
TM23 Iron Tail Steel Physical 100 75 15 10% chance to lower the foe's Defense.
TM24 Thunderbolt Electric Special 95 100 15 10% chance of paralyzing the foe.
TM25 Thunder Electric Special 120 70 10 10% chance of paralyzing the foe.
TM27 Return Normal Physical ?? 100 20 The power is stronger the more the Pokémon using it likes it's trainer.
TM28 Dig Ground Physical 80 100 10 Digs underground first turn, preventing damage from most attacks, then strikes the next turn.
TM31 Brick Break Fighting Physical 75 100 15 Destroys foe's Reflect / Light Screen.
TM32 Double Team Normal Other - - 15 Increases user's evasiveness.
TM33 Reflect Psychic Other - - 20 Lowers Attack damage on the using Pokémon.
TM34 Shock Wave Electric Special 60 N/A 20 Never misses.
TM40 Aerial Ace Flying Physical 60 ?? 20 Never misses.
TM41 Torment Dark Other - 100 15 Foe cannot use the same move twice in a row.
TM42 Facade Normal Physical 70 100 20 Power doubles if using Pokémon is Poisoned, Burned, or Paralyzed.
TM43 Secret Power Normal Physical 70 100 20 The effect of the move depends on the location.
TM44 Rest Psychic Other - - 10 The user Sleeps to restore all HP.
TM45 Attract Normal Other - 100 15 If the foe is the opposite gender of the user, it falls in love with the user, making it less likely to attack.
TM46 Thief Dark Physical 40 100 10 Has a chance of stealing the foe's held item.
TM56 Fling Dark Physical ?? 100 10 User's item is flung at the enemy. Power depends on the held item.
TM57 Charge Beam Electric Special 50 90 10 A high chance of raising the user's Special Attack.
TM58 Endure Normal Other - - 10 Always leaves the user with 1 HP. May fail if used in succession.
TM66 Payback Dark Physical 50 100 10 Power is doubled if foe attacks first.
TM70 Flash Normal Other - 100 20 Lower's the foe's Accuracy.
TM73 Thunder Wave Electric Other - 100 20 Paralyzes the foe.
TM78 Captivate Normal Other - 100 20

If the foe is the opposite gender of the user, then the foe's Special Attack will be lowered.

TM82 Sleep Talk Normal Other - - 10 Can only be used while the user is asleep. User uses a random attack from its moveset.
TM87 Swagger Normal Other - 90 15 Raises the foe's Attack, but also Confuses the foe.
TM90 Substitute Normal Other - - 10 Creates a substitute using 1/4 of user's Max HP.
TM94 Zap Cannon Electric Special 120 50 5 Paralyzes the foe.

 

Moves Learned By Tutors

Attack Name Type Category Power Accuracy PP Effect
Yawn Normal Other - - 10 Makes the foe yawn. On the second turn the foe falls asleep.
Counter Fighting Physical ?? 100 20 If the Pokémon is hit with a Physical attack, this attack deals twice as much damage as the foe's attack.
Comet Punch Normal Physical 18 85 15 Hits 2 to 5 times.
Thunder Punch Electric Physical 75 100 15 May Paralyze the foe.
Extremespeed Normal Physical 80 100 5 Always strikes first.
Mach Punch Fighting Physical 40 100 30 Always strikes first.
Seismic Toss Fighting Physical ?? 100 20 Deals damage identical to the user's level.
Trick Psychic Other - 100 10 Tricks the foe into trading held items.
Mega Kick Normal Physical 120 75 5 -
Mega Punch Normal Physical 80 85 20 -
Knock Off Dark Physical 20 100 20 Knocks off the foe's held item to prevent use.
Double Edge Normal Physical 120 100 15 Deals damage to the user.

 

Moves Learned By Breeding

Attack Name Type Category Power Accuracy PP Effect
Tickle Normal Other - 100 20 Reduces foe's Attack power and Defense.
Revenge Fighting Physical 60 100 10 Power of the attack doubles if the defending Pokemon is hit before usage.
Thunderpunch Electric Physcial 75 100 15 May Paralyze the foe.
Fake Tears Dark Other - 100 20 Sharply lowers the foe's Special Defense.
Encore Normal Other - 100 5 Makes the foe repeat its last used move for 2 to 6 turns.

 

 

Color Class: Yellow

 
 

 

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